Build a Civilization in a Simulated Ecosystem

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment.

All resources come from

a simulated ecosystem, with thousands of plants and animals simulating 24/7. Work together through the player-run government and economy to build the technology to stop a meteor on a collision course with the planet, without polluting the world and killing it off in the process before that even happens.

Current Status: Beta is released and open for players.

Awards and Recognition

We’ve been funded by both the National Science Foundation and Department of Education’, and played by more than 250,000 game players on Steam

The game ECO gave a group of my students the opportunity to not just learn about the impact of human activity on the environment, but to experience them firsthand via a medium that is part of their everyday life. It is a way to implement the topic not only in school but also private and social discussions between students, parents, teachers and all other comitted members of society.
Peter Irtmann - Teacher
- In Progress Now
- Polished
- Feature Complete
- Implemented
- Partially Implemented
- Foundations
- Not Started
Gameplay
Foundation

Economy

Government

Ecosystem
Biomes World Gen Temperature Co2 Meteor Natural Disasters

World
1
Food Webs Animal Behavior Soil Invertebrates Habitat Growth Population Extinction

Life
2
Mining Forestry Marine Life Farming Animals Water Fuels And Energy

Resources
1
Tailings Garbage Oil Water Pollution Air Pollution Ground Pollution Containment Cleanup

Pollution
Nutrition Housing Town Buffs Research

Skills
Currency Fees Stores Currency Exchanges Loans Mortgages Rent Stock

Finance
Vehicles Roads Boats Pipes Storage Trains

Transport
Fossil Fuels Renewable Energy Nuclear Energy Electricity Mechanical Power

Power
Contracts Work Parties Jobs

Labor
2
Property Citizenship Expansion Districts

Nations
1
Constitution Constitutional Articles Elections Voting Data Visualization

Operations
4
Demographics Corporations Elected Titles

Titles
2

The Eco Tree

We intend Eco to be a forever-game, growing in depth and breadth and connections to other future games, a system of unlimited possibilities that aims to go beyond entertainment.

This tree contains the past, present, and future of Eco. Click the nodes in the tree to see features that exist, are being worked on, and are yet to come. Click the trunk of the tree to see our guiding philosophies in development and our high-level directions for the game.

This tree will be updated frequently by developers as more gets added, and you can join in the discussion by commenting on posts. It’s great to have you along for the ride.