Build a Civilization in a Simulated Ecosystem.

Eco is an online game where players must collaborate to build a civilization
in a world where everything they do affects the environment.

Create a virtual society

with your fellow Citizens, complete with a government, economy, and culture. Work together to achieve society level goals, transforming the natural world while working to live in harmony with it. Eco is an online multiplayer game where players must collaborate to survive global threats, without creating one of their own in the process.

Current Status: Eco is released in Early Access and available for purchase.

Reviews

The Mayor on our server created a law and organized players to make a last ditch effort to save our planet. We spent hours planting every seed we had collected over the past week and within a couple days, our planet was back to a living, breathing eco system. The animals came back, the ground turned green again and we learned from our mistakes. This game brings people together and teaches you a valuable lesson about life.

Myndphuck - 85 hours

My Dream Game and the best gaming experience I have had in years.  Kudos to the devs for creating a product that even in beta is ridiculously fun.

Sir Spooki - 306 hours

The only game that truly does cooperative properly” –Army Mom Strong, 995 hours

Army Mom Strong - 995 hours

This is by far the best ‘community’ type of game I have ever played.

Steam user - 1598 hours

7600 hours in and I’m still playing

Elmeye - 7600 hours
- In Progress Now
- Polished
- Feature Complete
- Implemented
- Partially Implemented
- Foundations
- Not Started
Gameplay
Foundation

Economy

Government

Ecosystem
Biomes World Gen Temperature Co2 Meteor Natural Disasters

World
1
Food Webs Animal Behavior Soil Invertebrates Habitat Growth Population Extinction

Life
2
Mining Forestry Marine Life Farming Animals Water Fuels And Energy

Resources
1
Tailings Garbage Oil Water Pollution Air Pollution Ground Pollution Containment Cleanup

Pollution
Nutrition Housing Town Buffs Research

Skills
1
Currency Fees Stores Currency Exchanges Loans Mortgages Rent Stock

Finance
1
Tech-Tree Materials Waste Modules

Crafting
2
Fossil Fuels Renewable Energy Nuclear Energy Electricity Mechanical Power

Power
Property Citizenship Expansion Districts

Nations
1
Constitution Constitutional Articles Elections Voting Data Visualization

Operations
4
Demographics Corporations Elected Titles

Titles
2
Localization Linux Mac Consoles Streaming Services School Access Cloud Worlds Devops

Platforms
Power And Flexibility In-Game Tools Ui System

Mods

The Eco Tree

We intend Eco to be a forever-game, growing in depth and breadth and connections to other future games, a system of unlimited possibilities that aims to go beyond entertainment.

This tree contains the past, present, and future of Eco. Click the nodes in the tree to see features that exist, are being worked on, and are yet to come. Click the trunk of the tree to see our guiding philosophies in development and our high-level directions for the game.

This tree will be updated frequently by developers as more gets added, and you can join in the discussion by commenting on posts. It’s great to have you along for the ride.